Nonetheless, some animations do animate the hands and fingers properly, such as the serving animation in Tennis, or the bowling animations. While most animations correctly position the arms, the hands are usually seen flat, since in those instances, the hands were not animated. When loaded in the game with these animations, these arms, hands and fingers movements are revealed.
While no characters in Wii Sports have arms nor hands with fingers, many of the animations actually have movements for these that can never be seen.Ī few unused Mii body models left in the game have a complete set of arms and hands (see the section above).
Unfortunately, it doesn't seem as if any of gameConfig.ini affects the commercial release of the game.įound in Stage/RPBsbScene/pallpark00.carc/G3D/bll_Field_Score.brres/, these two files, in which both use the same image, were used to test the scoreboard. Most of these extra parameters are actually present in Wii Fit's version of this file. It looks for the parameters listed above, but also checks for more parameters that aren't even present in gameConfig.ini. # Here, TVMode isn't set up, because it's made for the Mario Club ROM.įunction 80186470 ( v1.01 offset) of main.dol loads and parses gameConfig.ini.
WII SPORTS GOLF GLITCH SOFTWARE
The second commented line references (Super) Mario Club, Nintendo's internal software testing group. GameConfig.ini in the disc's root includes a few settings, several of which have been commented out. Internally, the game is known by the generic title SPORTS PACK for REVOLUTION, where Revolution refers to the Wii's own pre-release codename. Compared to the stages normally accessible in the game, stages 21-30 are much more difficult.īelow is a table of stages 21-30, although they are numbered incorrectly (1 through 10) due to the way they were loaded into the game (replacing the first 10 stages). Upon clearing the 20th stage, the game ends automatically, as it is programmed to not play any more stages, however, data exists for an additional 10 stages. Wii Sports requires the player to complete 20 stages to get a platinum medal. This file contains all of the pin setup data used in the Picking Up Spares training game. This course contains many different slopes and likely served as a test for collision and physics. Additionally, the trees from the early version have also been removed, and it's also worth noting that the out-of-bounds area in the leftover version was simply not present in the E3 version's minimap of the course. carc file have been updated to the final version's art style, rather than keeping the early textures originally shown at E3. This file contains the hole that was shown off at the E3 2006 live demo of Wii Sports. Attempting to load most of these courses in-game will result in a crash. They are all located in /Common/RPGolScene/ ( /Stage/RPGolScene for v1.01 users). Below is a comparison of the old lane with the new one, and its assets with the new assets.Ī few unused golf courses are leftover on the disc of the retail version of the game. It contains an unused model of a bowling lane, which unlike the final lane model, is a separate model from the rest of the alley. This file is located in /Common/RPBowScene/common.carc. (Source: xUniverse1/GibHaltmannKill) Unused Models Bowling In the US Rev 0 version of the game, the metadata table (which is located at 0x8034ab30) contains entries for both used and unused scenes: The metadata objects have the following structure:ĮPack mPackID_0x4 // Which pack the scene is found inĬonst char * scenePath_0x18 // The directory containing the scene's filesĬonst char * sceneName_0x1c // The internal name of the scene (Shift-JIS)